This took a really, really long time…
Well, things have been slow, and the time I have to spend on this project is growing shorter, but another milestone has been hit. Since the release of v0.1, my main focus has been on creating the Sovereign Chess variant, and I’m happy to say that all the hard features are finally complete. All that’s left now is some simple housekeeping, and the castling mechanic (which is frustratingly unintuitive with my interface). But it feels real good to have all these complex mechanics work together as intended, as you can see above. And from the questionable amount of testing I’ve done, I’ve yet to encounter any bugs. So that’s good.
Aside from the behemoth, I’ve implemented several other variants that are closer in-line with the rest of the family so far. I selected ones that didn’t involve any unimplemented mechanics just so that I could pump out as many variants as possible during the long haul of Sovereign Chess development. Since, well, even though it is complicated, I want the next release to contain more than just Sovereign Chess. Speaking of which, once the variant’s completely finished, I’ll definitely get the next version of the game up and available as soon as possible, which ideally will be very soon.
On a further note, I’m just gonna refrain from listing the new variants and chess pieces each post, and instead have them listed together with the next release of the game — just so these intermediate posts are more compact and focused on the process of development rather than the changelog.